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WoW Flame Leviathan Guide
2009 - 12 - 29It is the first boss encounter in Ulduar, if you are interested you can read the following information about it ...
Fight Details
Before the fight starts, players will choose one of three different vehicles. These are a chopper, a demolisher or siege engine. The players must then fight through an Iron Dwarf army in order to reach Flame Leviathan and then use those vehicles to beat him.
However, unlike standard PvP vehicles and mounts, the vehicle's effectiveness is improved in large part by the player's gear. So, for example, a vehicle ridden by a character in mostly blue or quested gear will be somewhat less effective than a player riding one in epic or legendary gear. The Flame Leviathan is a heavy hitting machine and has different Hard Modes.
During the fight, there will be four towers. One of the objectives of the fight is to destroy these. If they are not destroyed, the fight will be more difficult. The difference here, similar to the Sartharion fight with the drakes, is that the more towers that are up equates to more loot and achievements.
Flame Leviathan Abilities
Flame Vents - Inflicts 3000 Fire damage to enemies around the caster. This can be interrupted.
Battering Ram - Rams the target, dealing damage and knocking it forward. Debuffs them with "Battering Ram": Damage taken increased by 100%.
Gathering Speed - Periodically he moves a bit faster by gaining another stack of this buff. Each stack increases speed by 5% for 10 minutes and stacks to 20. The stack is reset when he is stunned by Overload Circuit.
Turrets - The Flame Leviathan has four turrets. Passengers in the demolishers can be be launched at Flame Leviathan and destroy the turrets and then hit Overload Circuit which stuns Flame Leviathan and causes him to take 50% more damage for 10 seconds.
Rockets - The Flame Leviathan fires rockets constantly at the raid each of which deals 700 damage on landing, this happens once every 1-2 seconds.
Vehicles
Salvaged Siege Engine
Drivers
Ram - Rams any enemies in front of the demolisher, dealing 22501 to 27501 Damage and knocking them back. Also deals 2850 to 3150 siege damage to buildings. Costs 40 Energy.
Electroshock - Shocks all targets within a 25 yard cone in front of the caster. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. Costs 20 energy and has 10 second cooldown.
Steam Rush - Put the steam engine into overdrive for a short duration, rushing forward, dealing siege damage and knocking back enemies. Costs 40 energy and has a 15 second cooldown.
Passengers
Anti-Air Rocket - Fires an explosive missile directly forward, detonating when it has travelled 100 yards, hitting any enemies within 10 yards. It has a 0.25 second cooldown and has a 100 yard range.
Fire Cannon - Fires a cannon blast. 10-70 yard range costs 20 energy.
Shield Generator - Activates the shield generator on the Siege Engine, absorbing a limited amount of Physical, Fire, Frost and Arcane damage taken for 5 sec. 1 second cooldown.
the rest will show you next time . thanks





